These range from audio-based distortion of the camera image (perfect for a bumpin\' afterparty) to totally tripped out tracer-painting interactivities. This makes Eye Toy Play 2 a casual gamer\'s ideal curiosity: unique enough to break the ice, and quick enough to pick up and put down.įor parties of a different type, the Eye Toy Play 2 Playroom offers some really cool and really trippy tech demos and mini-minigames. The lack of a controller makes the Eye Toy Play 2 games intuitive and unique, and the goofiness of watching a person actually play Eye Toy lends to a boisterous party atmosphere. Chef or Kung 2, but with four players and the Random Game option, multiplayer actually succeeds as a party mode.Īt a recent gathering of authors on GF!-friendly website,, the game was a real hit. ![]() It would have been nice if there could be a more steady mode for head-to-head play in Mr. The games are all genuinely fun, and a party-game multiplayer mode makes it great as long as you have three or four players. A half hour of EyeToy each day would be a better exercise regimen than the average American manages. It\'s no overstatement to say that Eye Toy is the best thing since DDR for real aerobic videogame-based workouts. Each of these games features a variety of different physically-intensive control styles that will require you to wave your arms, touch different virtual elements in sequence, or duck and stretch. Chef, whih puts you in the role of a short-order chef assembling burgers and plates of food. Other big hits include DIY, which has you completing a variety of tasks ranging from bashing down walls to fixing leaky pipes, and Mr. New gameplay elements such as dodging cannon fire and boss battles make Kung 2 a much better game. The new games include an improved version of Kung Foo called Kung 2, which puts you in the middle of a multilevel playing field fending off wee attackers. (Real work begins quickly in most of the games, leading to a genuine fatigue after a good session.) They are still short, but now a complete playthrough will take a single player a good half hour to hour, which is generally a long time to play EyeToy at a stretch. The new games are made up of multiple levels and interspersed boss battles. In short, Play 2 pushes the EyeToy from a gaming curiosity to a must-experience new form for gaming to explore. There are more modes of play, making the game ideal for single player or party performance. The new games are longer and more complicated, offering a much larger variety of gameplay styles and experiences. EyeToy Play 2 has improved in virtually every possible area. The super short games couldn\'t sustain most players long enough to break a sweat. The first incarnation of the Eye Toy shipped with a collection of minigames and tech demos that were intriguing, but not nearly engaging enough. But what often shocks folks about Eye Toy is just how smart the device is, in spite of fairly regular lapses in intelligence. After all, the eye itself is a simple machine, and all the fun stuff about seeing happens in the brain, which is much more difficult to simulate. What is not surprising is the feeling one gets playing Eye Toy games that we haven\'t quite got it right yet. ![]() If a machine eye could track and process information with even a fraction of our abilities, the potential would be nearly limitless. This is possibly one of the most soughtafter innovations in virtual reality development. And dance pads are just that, not much use outside of a limited genre.īut a camera: a machine eye. Things like bongo and drum controllers don\'t make much sense outside of actual rhythm and music games (witness the needlessly tedious qualities of the recent DK bongo-based platformers). Touch-style interfaces have existed for ages ? we usually call it the \"keyboard and mouse\" interface on the PC, and PDA owners are well familiar with stylus games. Sony\'s Eye Toy is probably one of the best and truest innovations we\'ve seen in mainstream gaming for years.
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