As for the difficulty of the game per player, it is not a difficult game and while we are at it, you have a choice between three difficulties (easy, norm and hard). Accompanying music is so non-violent Arabic (the Arab world is fundamentally non-conflicting). The less you have it, the more frightened the blue genie next to it looks at you. There is also such a small tweak, given the size of your remaining health. In terms of graphics, it's quite nice, as is the case in Disney games. In the end, however, you will undoubtedly find the right path, and joy is then in place. You jump at levels, run up and climb quite a bit, sometimes you can even get lost, because everything is quite similar and harm to health is not excluded (only in exceptional cases). Of course, using the various "subtasks" you get at that level. The priority is to save (as usual) Princess Jasmine (you see the outdated patriarchal system, where there is always a male savior and a female victim) and to fight against a rogue criminal (that's a great phrase, but I'm wise) Jafar, who is really rogue and he is preparing a conspiracy for the sultan. So just a little warning for the kids: Don't try it at home, your camel might not like it. In this respect, the game seems too violent to me, and I wonder why there was no movement to protect the camels. You can also jump on camel humps, which in this case spit on some unidentifiable matter that kills villains (which the hell it could be, I'd rather not even know). Do not have mercy on them, they would do the same if the developers did not endow them with natural mantas. shooting apples, sending these poor people to the code sky game. It is a typical platformer, where with your hero (who would have thought that in this case with Aladdin, not to confuse with the terrorist Ajman Zahávir) you will go through levels full of traps (thorns, falling objects. This is how this game from the producer Walt Disney was somehow created. Of course, this also includes the so-called "Disney", which most of you went to the cinema with your parents. As early as 1994, games on the theme of film (which is, by chance, on the theme of books) became popular among the people.
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